Tuesday, March 21, 2017

Modeling Reality with Virtual Worlds

Second Life, The Sims, and an array of other games and simulation programs have been created through the years. Virtual worlds and environments now exist for people to digitally "visit", as social networking became the norm; so have virtual worlds. These digital worlds have many uses, such as providing a platform to set up meetings with others, socialize with friends; even dance with strangers. For many people facing disabilities, games that can offer a connection to the outside world (assuming a disability has hindered their ability to function/interact normally) provide an additional space for growth, education and enjoyment. Virtual support groups are a good idea, some exist on Second Life. Many people attend (in the digital form, of course). Online schools can be conducted virtually, replacing the classroom and website with digital classrooms and chalkboards/projectors. Every avatar would have their own voice and unique identity, everyone would be able to listen to and see what notes the professor displays to the class. For people that would like to travel, or even those that can't; physical locations can be discovered virtually and visited. There was a case of recreating an old favorite, such as Hotel Chelsea (located in Manhattan). This old and respected establishment was changed when new management took the reigns of the establishment. Many people missed the old hotel, which led to it being recreated almost piece by piece (digitally) in Second Life. This might help those seeking an adventure and want to get a feel for the place(s) first. Users can design and build any type of construction that can come to mind, encouraging those that may have an interest in the field, but no entry into it or related experience. Sure, we have seen that this technology opens many doors due to the practical use of it. In other instances, it might make people take a liking to being hooked on digital encounters and interactions. This would lead to one being alienated from the real world, opting for the digital counterpart instead. People that suffer from social anxiety and similar deficiencies are prone to such results. "Walk into Naughty Auties, a virtual resource center for those with autism, and you'll find palm trees swaying against a striking ocean sunset. Were it not for the pixelated graphics on the computer screen in front of you, you would swear you were looking at a tropical hideaway."  People with disabilities are already having fun mingling with others on virtual worlds. In the future, I believe A.I., introvertism and virtual reality (with goggles/glasses) will be a reality we will be dealing with. Imagine Facebook, Second Life, & Facetime with a pair of virtual reality specs on. Think texting while walking is bad? Guess again. 

No comments:

Post a Comment

Social Media and its effects. 2017

Social Media and its effects. 2017